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| void | yaze::zelda3::draw_routines::DrawChest (const DrawContext &ctx, int chest_index) |
| | Draw chest object (big or small) with open/closed state support.
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| void | yaze::zelda3::draw_routines::DrawNothing (const DrawContext &ctx) |
| | Draw nothing - represents invisible logic objects or placeholders.
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| void | yaze::zelda3::draw_routines::CustomDraw (const DrawContext &ctx) |
| | Custom draw routine for special objects.
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| void | yaze::zelda3::draw_routines::DrawDoorSwitcherer (const DrawContext &ctx) |
| | Draw door switcher object with state-based graphics.
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| void | yaze::zelda3::draw_routines::DrawSomariaLine (const DrawContext &ctx) |
| | Draw Somaria line in various directions.
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| void | yaze::zelda3::draw_routines::DrawWaterFace (const DrawContext &ctx) |
| | Draw a generic 2x2 water-face helper pattern.
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| void | yaze::zelda3::draw_routines::DrawLargeCanvasObject (const DrawContext &ctx, int width, int height) |
| | Draw large canvas object with arbitrary dimensions.
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| void | yaze::zelda3::draw_routines::DrawBed4x5 (const DrawContext &ctx) |
| | Draw a 4x5 bed pattern (row-major)
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| void | yaze::zelda3::draw_routines::DrawRightwards3x6 (const DrawContext &ctx) |
| | Draw a 6x3 pattern via RoomDraw_1x3N_rightwards semantics.
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| void | yaze::zelda3::draw_routines::DrawUtility6x3 (const DrawContext &ctx) |
| | Draw utility 6x3 pattern via RoomDraw_1x3N_rightwards.
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| void | yaze::zelda3::draw_routines::DrawUtility3x5 (const DrawContext &ctx) |
| | Draw utility 3x5 pattern (special row pattern)
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| void | yaze::zelda3::draw_routines::DrawVerticalTurtleRockPipe (const DrawContext &ctx) |
| | Draw vertical Turtle Rock pipe (two stacked 4x3 sections)
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| void | yaze::zelda3::draw_routines::DrawHorizontalTurtleRockPipe (const DrawContext &ctx) |
| | Draw horizontal Turtle Rock pipe (6x4)
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| void | yaze::zelda3::draw_routines::DrawLightBeamOnFloor (const DrawContext &ctx) |
| | Draw floor light beam composed of three 4x4 blocks.
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| void | yaze::zelda3::draw_routines::DrawBigLightBeamOnFloor (const DrawContext &ctx) |
| | Draw big floor light beam (8x8 footprint)
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| void | yaze::zelda3::draw_routines::DrawBossShell4x4 (const DrawContext &ctx) |
| | Draw boss shell 4x4.
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| void | yaze::zelda3::draw_routines::DrawSolidWallDecor3x4 (const DrawContext &ctx) |
| | Draw solid wall decor 3x4.
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| void | yaze::zelda3::draw_routines::DrawArcheryGameTargetDoor (const DrawContext &ctx) |
| | Draw archery game target door (two 3x3 sections)
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| void | yaze::zelda3::draw_routines::DrawGanonTriforceFloorDecor (const DrawContext &ctx) |
| | Draw Ganon triforce floor decor (three 4x4 sections)
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| void | yaze::zelda3::draw_routines::DrawSingle2x2 (const DrawContext &ctx) |
| | Draw a single 2x2 block (column-major order)
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| void | yaze::zelda3::draw_routines::DrawSingle4x4 (const DrawContext &ctx) |
| | Draw a single 4x4 block (column-major order)
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| void | yaze::zelda3::draw_routines::DrawSingle4x3 (const DrawContext &ctx) |
| | Draw a single 4x3 block (column-major order)
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| void | yaze::zelda3::draw_routines::DrawRupeeFloor (const DrawContext &ctx) |
| | Draw the blue rupee floor pattern (6x8 with gaps)
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| void | yaze::zelda3::draw_routines::DrawActual4x4 (const DrawContext &ctx) |
| | Draw an actual 4x4 tile8 pattern (column-major order)
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| void | yaze::zelda3::draw_routines::DrawWaterfall47 (const DrawContext &ctx) |
| | Draw waterfall object 0x47 pattern.
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| void | yaze::zelda3::draw_routines::DrawWaterfall48 (const DrawContext &ctx) |
| | Draw waterfall object 0x48 pattern.
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| void | yaze::zelda3::draw_routines::Draw4x4BlocksIn4x4SuperSquare (const DrawContext &ctx) |
| | Draw 4x4 solid blocks in a super square grid.
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| void | yaze::zelda3::draw_routines::Draw3x3FloorIn4x4SuperSquare (const DrawContext &ctx) |
| | Draw 3x3 floor pattern in super square units.
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| void | yaze::zelda3::draw_routines::Draw4x4FloorIn4x4SuperSquare (const DrawContext &ctx) |
| | Draw 4x4 floor pattern in super square units.
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| void | yaze::zelda3::draw_routines::Draw4x4FloorOneIn4x4SuperSquare (const DrawContext &ctx) |
| | Draw single 4x4 floor pattern variant.
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| void | yaze::zelda3::draw_routines::Draw4x4FloorTwoIn4x4SuperSquare (const DrawContext &ctx) |
| | Draw two 4x4 floor pattern variant.
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| void | yaze::zelda3::draw_routines::DrawBigHole4x4_1to16 (const DrawContext &ctx) |
| | Draw 4x4 big hole pattern.
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| void | yaze::zelda3::draw_routines::DrawSpike2x2In4x4SuperSquare (const DrawContext &ctx) |
| | Draw 2x2 spike pattern in super square units.
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| void | yaze::zelda3::draw_routines::DrawTableRock4x4_1to16 (const DrawContext &ctx) |
| | Draw 4x4 table rock pattern.
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| void | yaze::zelda3::draw_routines::DrawWaterOverlay8x8_1to16 (const DrawContext &ctx) |
| | Draw water overlay 8x8 pattern.
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| void | yaze::zelda3::draw_routines::DrawInterRoomFatStairsUp (const DrawContext &ctx) |
| | Draw inter-room fat stairs going up (Type 2 object 0x12D)
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| void | yaze::zelda3::draw_routines::DrawInterRoomFatStairsDownA (const DrawContext &ctx) |
| | Draw inter-room fat stairs going down A (Type 2 object 0x12E)
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| void | yaze::zelda3::draw_routines::DrawInterRoomFatStairsDownB (const DrawContext &ctx) |
| | Draw inter-room fat stairs going down B (Type 2 object 0x12F)
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| void | yaze::zelda3::draw_routines::DrawSpiralStairs (const DrawContext &ctx, bool going_up, bool is_upper) |
| | Draw spiral stairs (Type 2 objects 0x138-0x13B)
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| void | yaze::zelda3::draw_routines::DrawAutoStairs (const DrawContext &ctx) |
| | Draw auto stairs (Type 2/3 objects 0x130-0x133, 0x21B-0x21D, 0x233)
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| void | yaze::zelda3::draw_routines::DrawStraightInterRoomStairs (const DrawContext &ctx) |
| | Draw straight inter-room stairs (Type 3 objects 0x21E-0x229)
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| void | yaze::zelda3::draw_routines::DrawPrisonCell (const DrawContext &ctx) |
| | Draw prison cell with bars (Type 3 objects 0x20D, 0x217)
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| void | yaze::zelda3::draw_routines::DrawBigKeyLock (const DrawContext &ctx) |
| | Draw big key lock (Type 3 object 0x218)
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| void | yaze::zelda3::draw_routines::DrawBombableFloor (const DrawContext &ctx) |
| | Draw bombable floor (Type 3 object 0x247)
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| void | yaze::zelda3::draw_routines::DrawMovingWall (const DrawContext &ctx, bool is_west) |
| | Draw moving wall (Type 1 objects 0xCD, 0xCE)
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| void | yaze::zelda3::draw_routines::DrawEmptyWaterFace (const DrawContext &ctx) |
| | Draw empty water face (Type 3 object 0x200)
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| void | yaze::zelda3::draw_routines::DrawSpittingWaterFace (const DrawContext &ctx) |
| | Draw spitting water face (Type 3 object 0x201)
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| void | yaze::zelda3::draw_routines::DrawDrenchingWaterFace (const DrawContext &ctx) |
| | Draw drenching water face (Type 3 object 0x202)
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| void | yaze::zelda3::draw_routines::DrawClosedChestPlatform (const DrawContext &ctx) |
| | Draw closed chest platform (Type 1 object 0xC1)
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| void | yaze::zelda3::draw_routines::DrawChestPlatformHorizontalWall (const DrawContext &ctx) |
| | Draw chest platform horizontal wall section.
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| void | yaze::zelda3::draw_routines::DrawChestPlatformVerticalWall (const DrawContext &ctx) |
| | Draw chest platform vertical wall section.
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| void | yaze::zelda3::draw_routines::RegisterSpecialRoutines (std::vector< DrawRoutineInfo > ®istry) |
| | Register all special/miscellaneous draw routines to the registry.
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