#include <array>
#include <cstddef>
#include <cstdint>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "absl/status/statusor.h"
#include "app/gfx/types/snes_color.h"
Go to the source code of this file.
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| absl::StatusOr< std::array< gfx::SnesColor, 32 > > | yaze::zelda3::ResolveMenuPaletteFromSymbol (const Rom &rom, const emu::debug::SymbolProvider &symbols, const std::string &label) |
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| absl::StatusOr< std::array< gfx::SnesColor, 32 > > | yaze::zelda3::ResolveMenuPaletteFromHud (const GameData &game_data) |
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| absl::StatusOr< std::array< gfx::SnesColor, 32 > > | yaze::zelda3::ResolveMenuPaletteFromFile (const std::string &path, size_t byte_offset) |
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| uint16_t | yaze::zelda3::Hexto555 (uint32_t rgb) |
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| absl::StatusOr< std::vector< uint16_t > > | yaze::zelda3::ParseMenuPaletteAsmText (std::string_view text_in, std::string_view label_in) |
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| absl::StatusOr< std::array< gfx::SnesColor, 32 > > | yaze::zelda3::ResolveMenuPaletteFromAsm (const std::string &path, const std::string &label) |
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| std::optional< std::string > | yaze::zelda3::FindMenuPaletteAsm (const std::string &project_dir, const std::string &code_folder) |
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| absl::StatusOr< std::vector< uint8_t > > | yaze::zelda3::ResolveMenuChrFromRom (const Rom &rom) |
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| absl::StatusOr< std::vector< uint8_t > > | yaze::zelda3::ResolveMenuChrFromFile (const std::string &path) |
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