yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
menu_tilemap_sources.h File Reference
#include <array>
#include <cstddef>
#include <cstdint>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "absl/status/statusor.h"
#include "app/gfx/types/snes_color.h"
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::emu
 SNES Emulation and debugging tools.
 
namespace  yaze::emu::debug
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

absl::StatusOr< std::array< gfx::SnesColor, 32 > > yaze::zelda3::ResolveMenuPaletteFromSymbol (const Rom &rom, const emu::debug::SymbolProvider &symbols, const std::string &label)
 
absl::StatusOr< std::array< gfx::SnesColor, 32 > > yaze::zelda3::ResolveMenuPaletteFromHud (const GameData &game_data)
 
absl::StatusOr< std::array< gfx::SnesColor, 32 > > yaze::zelda3::ResolveMenuPaletteFromFile (const std::string &path, size_t byte_offset)
 
uint16_t yaze::zelda3::Hexto555 (uint32_t rgb)
 
absl::StatusOr< std::vector< uint16_t > > yaze::zelda3::ParseMenuPaletteAsmText (std::string_view text_in, std::string_view label_in)
 
absl::StatusOr< std::array< gfx::SnesColor, 32 > > yaze::zelda3::ResolveMenuPaletteFromAsm (const std::string &path, const std::string &label)
 
std::optional< std::string > yaze::zelda3::FindMenuPaletteAsm (const std::string &project_dir, const std::string &code_folder)
 
absl::StatusOr< std::vector< uint8_t > > yaze::zelda3::ResolveMenuChrFromRom (const Rom &rom)
 
absl::StatusOr< std::vector< uint8_t > > yaze::zelda3::ResolveMenuChrFromFile (const std::string &path)