yaze 0.3.2
Link to the Past ROM Editor
 
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overworld_sprite_io.cc File Reference
#include "zelda3/overworld/overworld_sprite_io.h"
#include <algorithm>
#include <map>
#include "absl/strings/str_format.h"
#include "rom/transaction.h"
#include "rom/write_fence.h"
#include "util/macro.h"
#include "zelda3/overworld/overworld_version_helper.h"

Go to the source code of this file.

Classes

struct  yaze::zelda3::anonymous_namespace{overworld_sprite_io.cc}::ListSpan
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{overworld_sprite_io.cc}
 

Functions

OverworldSpriteLayout yaze::zelda3::GetOverworldSpriteLayout (const Rom &rom)
 
int yaze::zelda3::GetOverworldSpriteRegionEnd (const Rom &rom)
 
absl::StatusOr< ListSpan > yaze::zelda3::anonymous_namespace{overworld_sprite_io.cc}::ReadListSpan (const std::vector< uint8_t > &data, int pointer_address, int data_start, int region_end)
 
absl::StatusOr< OverworldSpriteBytes > yaze::zelda3::ReadOverworldSpriteList (const Rom &rom, int pointer_address)
 
const char * yaze::zelda3::OverworldSpriteEditStrategyName (OverworldSpriteEditStrategy s)
 
absl::StatusOr< OverworldSpriteListEditPlan > yaze::zelda3::PlanOverworldSpriteListEdit (const Rom &rom, int state, int map, const OverworldSpriteBytes &replacement)
 
absl::StatusOr< OverworldSpriteSavePlan > yaze::zelda3::PlanOverworldSpriteSave (const Rom &rom, const OverworldSpriteEdits &edits)
 
absl::Status yaze::zelda3::ApplyOverworldSpriteSave (Rom &rom, const OverworldSpriteSavePlan &plan)