yaze 0.3.2
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graphics_palette_preview.h File Reference
#include <optional>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/graphics/graphics_editor_state.h"
Include dependency graph for graphics_palette_preview.h:
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Classes

struct  yaze::editor::GraphicsPalettePreview
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Functions

absl::StatusOr< GraphicsPalettePreview > yaze::editor::ResolveGraphicsPreviewPalette (zelda3::GameData &data, const GraphicsPaletteSelection &selection)
 
absl::Status yaze::editor::SetGraphicsPreviewPalette (GraphicsEditorState &state, uint16_t sheet, std::optional< GraphicsPaletteSelection > selection)
 
void yaze::editor::RefreshGraphicsPreviewPalettes (GraphicsEditorState &state)