#include <optional>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/editor/graphics/graphics_editor_state.h"

Go to the source code of this file.
Classes | |
| struct | yaze::editor::GraphicsPalettePreview |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| absl::StatusOr< GraphicsPalettePreview > | yaze::editor::ResolveGraphicsPreviewPalette (zelda3::GameData &data, const GraphicsPaletteSelection &selection) |
| absl::Status | yaze::editor::SetGraphicsPreviewPalette (GraphicsEditorState &state, uint16_t sheet, std::optional< GraphicsPaletteSelection > selection) |
| void | yaze::editor::RefreshGraphicsPreviewPalettes (GraphicsEditorState &state) |