#include <gfx_sheet_inventory.h>
Public Attributes | |
| std::vector< GfxSheetInventoryEntry > | sheets |
| std::vector< std::array< uint8_t, 4 > > | spritesets |
| std::vector< std::array< uint8_t, 8 > > | main_blocksets |
| std::vector< std::array< uint8_t, 4 > > | room_blocksets |
| std::map< int, OverworldAreaGfxInfo > | overworld_areas |
| std::map< int, RoomGfxInfo > | rooms |
Definition at line 107 of file gfx_sheet_inventory.h.
| std::vector<GfxSheetInventoryEntry> yaze::zelda3::GfxSheetInventory::sheets |
Definition at line 108 of file gfx_sheet_inventory.h.
Referenced by yaze::zelda3::BuildGfxSheetInventory(), yaze::cli::GfxSheetInventoryCommandHandler::Execute(), and yaze::zelda3::GfxSheetInventoryToJson().
| std::vector<std::array<uint8_t, 4> > yaze::zelda3::GfxSheetInventory::spritesets |
Definition at line 109 of file gfx_sheet_inventory.h.
Referenced by yaze::zelda3::BuildGfxSheetInventory(), and yaze::zelda3::GfxSheetInventoryToJson().
| std::vector<std::array<uint8_t, 8> > yaze::zelda3::GfxSheetInventory::main_blocksets |
Definition at line 110 of file gfx_sheet_inventory.h.
Referenced by yaze::zelda3::BuildGfxSheetInventory(), and yaze::zelda3::GfxSheetInventoryToJson().
| std::vector<std::array<uint8_t, 4> > yaze::zelda3::GfxSheetInventory::room_blocksets |
Definition at line 111 of file gfx_sheet_inventory.h.
Referenced by yaze::zelda3::BuildGfxSheetInventory(), and yaze::zelda3::GfxSheetInventoryToJson().
| std::map<int, OverworldAreaGfxInfo> yaze::zelda3::GfxSheetInventory::overworld_areas |
Definition at line 112 of file gfx_sheet_inventory.h.
Referenced by yaze::zelda3::BuildGfxSheetInventory(), and yaze::zelda3::GfxSheetInventoryToJson().
| std::map<int, RoomGfxInfo> yaze::zelda3::GfxSheetInventory::rooms |
Definition at line 113 of file gfx_sheet_inventory.h.
Referenced by yaze::zelda3::BuildGfxSheetInventory(), and yaze::zelda3::GfxSheetInventoryToJson().