yaze 0.3.2
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yaze::zelda3::GfxSheetInventory Struct Reference

#include <gfx_sheet_inventory.h>

Public Attributes

std::vector< GfxSheetInventoryEntry > sheets
 
std::vector< std::array< uint8_t, 4 > > spritesets
 
std::vector< std::array< uint8_t, 8 > > main_blocksets
 
std::vector< std::array< uint8_t, 4 > > room_blocksets
 
std::map< int, OverworldAreaGfxInfo > overworld_areas
 
std::map< int, RoomGfxInfo > rooms
 

Detailed Description

Definition at line 107 of file gfx_sheet_inventory.h.

Member Data Documentation

◆ sheets

◆ spritesets

std::vector<std::array<uint8_t, 4> > yaze::zelda3::GfxSheetInventory::spritesets

◆ main_blocksets

std::vector<std::array<uint8_t, 8> > yaze::zelda3::GfxSheetInventory::main_blocksets

◆ room_blocksets

std::vector<std::array<uint8_t, 4> > yaze::zelda3::GfxSheetInventory::room_blocksets

◆ overworld_areas

std::map<int, OverworldAreaGfxInfo> yaze::zelda3::GfxSheetInventory::overworld_areas

◆ rooms

std::map<int, RoomGfxInfo> yaze::zelda3::GfxSheetInventory::rooms

The documentation for this struct was generated from the following file: