#include <functional>#include <string>#include <utility>#include <vector>#include "absl/status/status.h"#include "app/editor/overworld/tile16/tile16_edit_session.h"#include "app/editor/overworld/tile16/tile16_edit_types.h"#include "app/editor/palette/palette_editor.h"#include "app/gfx/core/bitmap.h"#include "app/gui/canvas/canvas.h"#include "app/gui/core/input.h"#include "app/gui/widgets/tile_selector_widget.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "util/notify.h"Go to the source code of this file.
Classes | |
| class | yaze::editor::Tile16Editor |
| ImGui façade for Tile16 editing; domain state lives in Tile16EditSession. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |