yaze 0.3.2
Link to the Past ROM Editor
 
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tile16_editor.h File Reference
#include <functional>
#include <string>
#include <utility>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/overworld/tile16/tile16_edit_session.h"
#include "app/editor/overworld/tile16/tile16_edit_types.h"
#include "app/editor/palette/palette_editor.h"
#include "app/gfx/core/bitmap.h"
#include "app/gui/canvas/canvas.h"
#include "app/gui/core/input.h"
#include "app/gui/widgets/tile_selector_widget.h"
#include "imgui/imgui.h"
#include "rom/rom.h"
#include "util/notify.h"

Go to the source code of this file.

Classes

class  yaze::editor::Tile16Editor
 ImGui façade for Tile16 editing; domain state lives in Tile16EditSession. More...
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::editor
 Editors are the view controllers for the application.