#include <array>#include <functional>#include "app/gfx/core/bitmap.h"#include "zelda3/overworld/overworld.h"

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Classes | |
| struct | yaze::editor::MapTextureContext |
| class | yaze::editor::OverworldMapTextureCoordinator |
Namespaces | |
| namespace | yaze |
| namespace | yaze::gfx |
| Contains classes for handling graphical data. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |