yaze 0.3.2
Link to the Past ROM Editor
 
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overworld_context_target.h File Reference
#include <cmath>
#include <optional>
#include "imgui/imgui.h"
#include "zelda3/common.h"
Include dependency graph for overworld_context_target.h:

Go to the source code of this file.

Classes

struct  yaze::editor::OverworldContextTarget
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Functions

std::optional< OverworldContextTarget > yaze::editor::ResolveOverworldContextTarget (int world, int game_state, ImVec2 screen_position, ImVec2 canvas_origin, ImVec2 scrolling, float scale, int map_count=zelda3::kNumOverworldMaps)