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Classes | |
| struct | yaze::editor::OverworldContextTarget |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| std::optional< OverworldContextTarget > | yaze::editor::ResolveOverworldContextTarget (int world, int game_state, ImVec2 screen_position, ImVec2 canvas_origin, ImVec2 scrolling, float scale, int map_count=zelda3::kNumOverworldMaps) |