#include "app/editor/dungeon/dungeon_overlay_controls.h"#include <array>#include <stdexcept>#include "app/gui/automation/widget_auto_register.h"#include "imgui/imgui.h"#include "util/i18n/tr.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_overlay_controls.cc} |
Functions | |
| const std::array< DungeonOverlayControlSpec, 13 > & | yaze::editor::GetDungeonOverlayControlSpecs () |
| float | yaze::editor::DungeonLayerControlsWidth () |
| void | yaze::editor::DrawDungeonLayerControls (DungeonCanvasViewer &viewer, int room_id, float height) |
| void | yaze::editor::DrawDungeonOverlayControls (DungeonCanvasViewer &viewer) |
| bool | yaze::editor::GetDungeonOverlayControlEnabled (const DungeonCanvasViewer &viewer, DungeonOverlayControlId id) |
| void | yaze::editor::SetDungeonOverlayControlEnabled (DungeonCanvasViewer &viewer, DungeonOverlayControlId id, bool enabled) |
Variables | |
| constexpr std::array< DungeonOverlayControlSpec, 13 > | yaze::editor::anonymous_namespace{dungeon_overlay_controls.cc}::kOverlaySpecs |