#include "app/editor/graphics/graphics_edit_context.h"#include <map>#include <utility>#include "absl/strings/str_format.h"#include "zelda3/dungeon/custom_object.h"#include "zelda3/dungeon/object_layer_semantics.h"#include "zelda3/dungeon/object_parser.h"#include "zelda3/dungeon/room.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| absl::Status | yaze::editor::ValidateGraphicsPaletteAddressing (const GraphicsEditTarget &target, const zelda3::GameData *owner) |
| void | yaze::editor::ResolveGraphicsPaletteAddressing (GraphicsEditTarget &target, const zelda3::GameData *owner, const zelda3::PaletteAddressMap &addresses, int row, int half_offset) |
| absl::Status | yaze::editor::UpdateGraphicsContextPalettes (GraphicsEditContext &context, GraphicsEditContext refreshed) |
| absl::StatusOr< GraphicsEditContext > | yaze::editor::MakeDungeonGraphicsEditContext (const zelda3::Room &room, const zelda3::RoomObject &object, const zelda3::GameData *owner) |