#include "app/editor/dungeon/dungeon_editor_v2.h"#include <functional>#include <memory>#include <tuple>#include <utility>#include "absl/strings/str_format.h"#include "absl/strings/str_join.h"#include "app/editor/dungeon/dungeon_entrance_edit_policy.h"#include "app/editor/dungeon/ui/window/dungeon_entrances_panel.h"#include "app/editor/registry/undo_action.h"#include "imgui/imgui_internal.h"#include "util/macro.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_editor_v2_entrance_camera.cc} |
Functions | |
| bool | yaze::editor::anonymous_namespace{dungeon_editor_v2_entrance_camera.cc}::SameProperties (const zelda3::RoomEntrance &a, const zelda3::RoomEntrance &b) |
| bool | yaze::editor::anonymous_namespace{dungeon_editor_v2_entrance_camera.cc}::SameProperties (const zelda3::DungeonSpawnPoint &a, const zelda3::DungeonSpawnPoint &b) |