yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_editor_v2_entrance_camera.cc File Reference
#include "app/editor/dungeon/dungeon_editor_v2.h"
#include <functional>
#include <memory>
#include <tuple>
#include <utility>
#include "absl/strings/str_format.h"
#include "absl/strings/str_join.h"
#include "app/editor/dungeon/dungeon_entrance_edit_policy.h"
#include "app/editor/dungeon/ui/window/dungeon_entrances_panel.h"
#include "app/editor/registry/undo_action.h"
#include "imgui/imgui_internal.h"
#include "util/macro.h"

Go to the source code of this file.

Classes

class  yaze::editor::anonymous_namespace{dungeon_editor_v2_entrance_camera.cc}::DungeonEntrancePropertiesAction< Record >
 
class  yaze::editor::anonymous_namespace{dungeon_editor_v2_entrance_camera.cc}::DungeonEntranceCameraRepairAction
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_editor_v2_entrance_camera.cc}
 

Functions

bool yaze::editor::anonymous_namespace{dungeon_editor_v2_entrance_camera.cc}::SameProperties (const zelda3::RoomEntrance &a, const zelda3::RoomEntrance &b)
 
bool yaze::editor::anonymous_namespace{dungeon_editor_v2_entrance_camera.cc}::SameProperties (const zelda3::DungeonSpawnPoint &a, const zelda3::DungeonSpawnPoint &b)