Go to the source code of this file.
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| absl::Status | yaze::editor::anonymous_namespace{sheet_png_transfer.cc}::CheckSheetPixels (uint16_t sheet_id, const std::vector< uint8_t > &indexed_pixels) |
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| SheetPngImportPreview | yaze::editor::anonymous_namespace{sheet_png_transfer.cc}::MakePreview (uint16_t sheet_id, const zelda3::SheetImportResult &result) |
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| absl::StatusOr< std::vector< uint8_t > > | yaze::editor::ExportSheetPixelsPng (uint16_t sheet_id, const std::vector< uint8_t > &indexed_pixels, const zelda3::SheetPalette &palette) |
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| absl::StatusOr< SheetPngImportPreview > | yaze::editor::PreviewSheetPngImport (uint16_t sheet_id, const std::vector< uint8_t > &indexed_pixels, const std::vector< uint8_t > &png_bytes, const zelda3::SheetPalette &palette, int first_block) |
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| absl::StatusOr< std::vector< SheetPngImportPreview > > | yaze::editor::PreviewRoomPngImport (const Rom &rom, const zelda3::RoomBackgroundSet &set, const std::vector< uint8_t > &png_bytes, const zelda3::SheetPalette &palette) |
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| absl::Status | yaze::editor::ApplySheetPngImport (const SheetPngImportPreview &preview, GraphicsEditorState &state, UndoManager *undo_manager) |
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| std::string | yaze::editor::DescribeSheetPngImport (const SheetPngImportPreview &preview) |
| | "Sheet 0x20: blocks 0, 3 (5 tiles)" for the preview list.
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