PNG export and import for the Graphics editor. More...
#include <cstdint>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "zelda3/gfx_sheet_png.h"
Go to the source code of this file.
Classes | |
| struct | yaze::editor::SheetPngImportPreview |
| One sheet's pixels after an import, and what changed. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| absl::StatusOr< std::vector< uint8_t > > | yaze::editor::ExportSheetPixelsPng (uint16_t sheet_id, const std::vector< uint8_t > &indexed_pixels, const zelda3::SheetPalette &palette) |
| absl::StatusOr< SheetPngImportPreview > | yaze::editor::PreviewSheetPngImport (uint16_t sheet_id, const std::vector< uint8_t > &indexed_pixels, const std::vector< uint8_t > &png_bytes, const zelda3::SheetPalette &palette, int first_block) |
| absl::StatusOr< std::vector< SheetPngImportPreview > > | yaze::editor::PreviewRoomPngImport (const Rom &rom, const zelda3::RoomBackgroundSet &set, const std::vector< uint8_t > &png_bytes, const zelda3::SheetPalette &palette) |
| absl::Status | yaze::editor::ApplySheetPngImport (const SheetPngImportPreview &preview, GraphicsEditorState &state, UndoManager *undo_manager) |
| std::string | yaze::editor::DescribeSheetPngImport (const SheetPngImportPreview &preview) |
| "Sheet 0x20: blocks 0, 3 (5 tiles)" for the preview list. | |
PNG export and import for the Graphics editor.
These work on 128x32 sheets with one index 0-7 per pixel, including unsaved pixel edits. An import writes the session's GraphicsSheetStore (which refreshes the Arena copy) and marks the sheet modified; the ROM is written by GraphicsEditor::Save, which re-encodes the sheet in place or relocates it with rollback.
Definition in file sheet_png_transfer.h.