#include "zelda3/atlas/atlas_json.h"#include <cmath>#include "absl/strings/str_format.h"#include "nlohmann/json.hpp"
Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::atlas |
| namespace | yaze::zelda3::atlas::anonymous_namespace{atlas_json.cc} |
Typedefs | |
| using | yaze::zelda3::atlas::anonymous_namespace{atlas_json.cc}::Json = nlohmann::ordered_json |
Functions | |
| std::string | yaze::zelda3::atlas::anonymous_namespace{atlas_json.cc}::Hex (int id) |
| Json | yaze::zelda3::atlas::anonymous_namespace{atlas_json.cc}::HexOrNull (int id) |
| Json | yaze::zelda3::atlas::anonymous_namespace{atlas_json.cc}::RoomList (const std::vector< int > &rooms) |
| Json | yaze::zelda3::atlas::anonymous_namespace{atlas_json.cc}::LinkJson (const AtlasLink &link, bool outgoing) |
| std::string | yaze::zelda3::atlas::DungeonAtlasToJson (const DungeonAtlas &atlas, const DungeonAtlasJsonContext &context, int indent) |