#include "zelda3/overworld/tile16_renderer.h"#include <algorithm>#include "zelda3/overworld/overworld.h"#include "zelda3/overworld/tile16_metadata.h"
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Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{tile16_renderer.cc} |
Functions | |
| std::vector< uint8_t > | yaze::zelda3::RenderTile16PixelsFromMetadata (const gfx::Tile16 &tile_data, const std::vector< Tile8PixelData > &tile8_pixels) |
| std::vector< uint8_t > | yaze::zelda3::RenderTile16PixelsFromMetadata (const gfx::Tile16 &tile_data, const std::vector< gfx::Bitmap > &tile8_bitmaps) |
| absl::Status | yaze::zelda3::RenderTile16BitmapFromMetadata (const gfx::Tile16 &tile_data, const std::vector< Tile8PixelData > &tile8_pixels, gfx::Bitmap *output_bitmap) |
| absl::Status | yaze::zelda3::RenderTile16BitmapFromMetadata (const gfx::Tile16 &tile_data, const std::vector< gfx::Bitmap > &tile8_bitmaps, gfx::Bitmap *output_bitmap) |
| int | yaze::zelda3::ComputeTile16Count (const gfx::Tilemap *tile16_blockset) |
| void | yaze::zelda3::BlitTile16BitmapToAtlas (gfx::Bitmap *destination, int tile_id, const gfx::Bitmap &source_bitmap) |
Variables | |
| constexpr int | yaze::zelda3::anonymous_namespace{tile16_renderer.cc}::kTile8Size = 8 |
| constexpr int | yaze::zelda3::anonymous_namespace{tile16_renderer.cc}::kTile16Size = 16 |
| constexpr int | yaze::zelda3::anonymous_namespace{tile16_renderer.cc}::kTile16PixelCount = 256 |