yaze 0.3.2
Link to the Past ROM Editor
 
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overworld_graphics_context.cc File Reference
#include "app/editor/overworld/overworld_graphics_context.h"
#include <cstdint>
#include <utility>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "app/editor/graphics/graphics_edit_context.h"
#include "zelda3/gfx_sheet_storage.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_map.h"
#include "zelda3/overworld/tile16_metadata.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Functions

absl::StatusOr< GraphicsEditTarget > yaze::editor::ResolveOverworldQuadrantTarget (const zelda3::OverworldMap &map, const gfx::Tile16 &tile16, int tile16_id, int quadrant, const zelda3::GameData *owner)
 
absl::StatusOr< GraphicsEditContext > yaze::editor::MakeOverworldGraphicsEditContext (const zelda3::OverworldMap &map, const gfx::Tile16 &tile16, int tile16_id, int quadrant, const zelda3::GameData *owner)