#include <cstdint>#include <map>#include <string>#include "absl/status/statusor.h"#include "absl/strings/string_view.h"
Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::DungeonTilePatterns |
| struct | yaze::zelda3::DungeonTilePatterns::Token |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| absl::StatusOr< DungeonTilePatterns > | yaze::zelda3::ParseDungeonTilePatterns (absl::string_view source) |
| absl::StatusOr< DungeonTilePatterns > | yaze::zelda3::LoadDungeonTilePatterns (const std::string &path) |
| absl::Status | yaze::zelda3::PublishDungeonTilePatterns (const DungeonTilePatterns &expected, const std::map< uint32_t, uint16_t > &replacements) |