yaze 0.3.2
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dungeon_tile_patterns.h File Reference
#include <cstdint>
#include <map>
#include <string>
#include "absl/status/statusor.h"
#include "absl/strings/string_view.h"
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Classes

struct  yaze::zelda3::DungeonTilePatterns
 
struct  yaze::zelda3::DungeonTilePatterns::Token
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

absl::StatusOr< DungeonTilePatterns > yaze::zelda3::ParseDungeonTilePatterns (absl::string_view source)
 
absl::StatusOr< DungeonTilePatterns > yaze::zelda3::LoadDungeonTilePatterns (const std::string &path)
 
absl::Status yaze::zelda3::PublishDungeonTilePatterns (const DungeonTilePatterns &expected, const std::map< uint32_t, uint16_t > &replacements)