#include "app/editor/graphics/sheet_browser_panel.h"#include "util/i18n/tr.h"#include <algorithm>#include <cstdlib>#include <cstring>#include <fstream>#include <sstream>#include "absl/strings/str_format.h"#include "absl/strings/str_join.h"#include "app/gfx/resource/arena.h"#include "app/gui/automation/widget_auto_register.h"#include "app/gui/core/icons.h"#include "app/gui/core/layout_helpers.h"#include "app/gui/core/style.h"#include "app/gui/core/style_guard.h"#include "app/gui/core/ui_helpers.h"#include "core/gfx_sheet_policy_adapter.h"#include "core/graphics_sheet_labels.h"#include "core/project.h"#include "imgui/imgui.h"#include "imgui/misc/cpp/imgui_stdlib.h"#include "rom/rom.h"#include "util/file_util.h"#include "util/indexed_png.h"#include "zelda3/dungeon/room.h"#include "zelda3/game_data.h"#include "zelda3/gfx_sheet_png.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{sheet_browser_panel.cc} |
Functions | |
| std::string | yaze::editor::anonymous_namespace{sheet_browser_panel.cc}::HexList (const std::vector< int > &values) |
| void | yaze::editor::anonymous_namespace{sheet_browser_panel.cc}::DrawUsageRow (const char *label, const std::vector< int > &values) |