#include "core/gfx_sheet_policy_adapter.h"#include <string>#include <vector>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "absl/strings/str_join.h"#include "rom/snes.h"#include "util/macro.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::core |
Functions | |
| absl::StatusOr< zelda3::GfxSheetWritePolicy > | yaze::core::BuildGfxSheetWritePolicy (const HackManifest &manifest) |
| absl::StatusOr< zelda3::GfxSheetWritePolicy > | yaze::core::BuildGfxSheetWritePolicy (const project::YazeProject &project) |
| zelda3::GfxSheetInventoryOptions | yaze::core::BuildGfxSheetInventoryOptions (const project::YazeProject *project) |