#include <string>#include <vector>#include "absl/status/statusor.h"#include "absl/strings/string_view.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::SpriteSourceBinding |
| struct | yaze::zelda3::SpriteCatalogVariant |
| struct | yaze::zelda3::SpriteCatalogFamily |
| struct | yaze::zelda3::SpriteCatalogResolution |
| class | yaze::zelda3::SpriteCatalog |
| struct | yaze::zelda3::SpriteSourceDocument |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| absl::StatusOr< SpriteSourceDocument > | yaze::zelda3::ReadSpriteSourceFile (const std::string &source_root, const std::string &relative_path) |
| absl::StatusOr< SpriteSourceDocument > | yaze::zelda3::ReadSpriteSource (const std::string &source_root, const SpriteSourceBinding &binding) |