yaze 0.3.2
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tile16_stamp.cc File Reference
#include "zelda3/overworld/tile16_stamp.h"
#include <algorithm>
#include "absl/status/status.h"
#include "zelda3/overworld/tile16_metadata.h"
Include dependency graph for tile16_stamp.cc:

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{tile16_stamp.cc}
 

Functions

uint16_t yaze::zelda3::anonymous_namespace{tile16_stamp.cc}::ClampTile8Id (int tile8_id, int max_tile8_id)
 
gfx::TileInfo yaze::zelda3::anonymous_namespace{tile16_stamp.cc}::MakeStampedTileInfo (const Tile16StampRequest &request, int tile8_id)
 
gfx::Tile16 yaze::zelda3::anonymous_namespace{tile16_stamp.cc}::Make2xStampTile (const Tile16StampRequest &request, int base_tile8, bool reorder_for_flip_layout)
 
absl::StatusOr< std::vector< Tile16StampMutation > > yaze::zelda3::BuildTile16StampMutations (const Tile16StampRequest &request)