#include "zelda3/overworld/tile16_stamp.h"#include <algorithm>#include "absl/status/status.h"#include "zelda3/overworld/tile16_metadata.h"
Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{tile16_stamp.cc} |
Functions | |
| uint16_t | yaze::zelda3::anonymous_namespace{tile16_stamp.cc}::ClampTile8Id (int tile8_id, int max_tile8_id) |
| gfx::TileInfo | yaze::zelda3::anonymous_namespace{tile16_stamp.cc}::MakeStampedTileInfo (const Tile16StampRequest &request, int tile8_id) |
| gfx::Tile16 | yaze::zelda3::anonymous_namespace{tile16_stamp.cc}::Make2xStampTile (const Tile16StampRequest &request, int base_tile8, bool reorder_for_flip_layout) |
| absl::StatusOr< std::vector< Tile16StampMutation > > | yaze::zelda3::BuildTile16StampMutations (const Tile16StampRequest &request) |