#include "zelda3/dungeon/pit_damage_table.h"#include <algorithm>#include <vector>#include "absl/strings/str_format.h"#include "rom/snes.h"#include "zelda3/dungeon/dungeon_rom_addresses.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{pit_damage_table.cc} |
Functions | |
| int | yaze::zelda3::anonymous_namespace{pit_damage_table.cc}::PitTableEntryCount (uint8_t max_offset_byte) |
| int | yaze::zelda3::anonymous_namespace{pit_damage_table.cc}::PitTableByteLength (uint8_t max_offset_byte) |