#include "zelda3/dungeon/object_tile_editor.h"#include <algorithm>#include <array>#include <cstring>#include <limits>#include <unordered_map>#include <unordered_set>#include "absl/strings/str_format.h"#include "app/gfx/types/snes_tile.h"#include "core/features.h"#include "rom/transaction.h"#include "util/log.h"#include "util/macro.h"#include "zelda3/dungeon/custom_object.h"#include "zelda3/dungeon/geometry/object_geometry.h"#include "zelda3/dungeon/object_drawer.h"#include "zelda3/dungeon/room_object.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::EditableShape |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{object_tile_editor.cc} |
Variables | |
| constexpr int | yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::kPaletteBankSize = 16 |
| constexpr int64_t | yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::kObjectMetadataStart = kRoomObjectSubtype1 |
| constexpr int64_t | yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::kObjectMetadataEnd = kRoomObjectSubtype3 + 0x200 |