yaze 0.3.2
Link to the Past ROM Editor
 
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object_tile_editor.cc File Reference
#include "zelda3/dungeon/object_tile_editor.h"
#include <algorithm>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <unordered_map>
#include "app/gfx/types/snes_tile.h"
#include "core/features.h"
#include "util/log.h"
#include "zelda3/dungeon/custom_object.h"
#include "zelda3/dungeon/geometry/object_geometry.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/room_object.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{object_tile_editor.cc}
 

Functions

gfx::SnesPalette yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::BuildPaddedPaletteBank (const gfx::SnesPalette &source)
 
gfx::SnesPalette yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::BuildCombinedPaletteBanks (const gfx::PaletteGroup &palette)
 
int yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::ResolvePaletteIndex (const gfx::PaletteGroup &palette, int requested)
 

Variables

constexpr int yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::kPaletteBankSize = 16