#include "zelda3/dungeon/object_tile_editor.h"#include <algorithm>#include <cstring>#include <filesystem>#include <fstream>#include <unordered_map>#include "app/gfx/types/snes_tile.h"#include "core/features.h"#include "util/log.h"#include "zelda3/dungeon/custom_object.h"#include "zelda3/dungeon/geometry/object_geometry.h"#include "zelda3/dungeon/object_drawer.h"#include "zelda3/dungeon/room_object.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{object_tile_editor.cc} |
Functions | |
| gfx::SnesPalette | yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::BuildPaddedPaletteBank (const gfx::SnesPalette &source) |
| gfx::SnesPalette | yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::BuildCombinedPaletteBanks (const gfx::PaletteGroup &palette) |
| int | yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::ResolvePaletteIndex (const gfx::PaletteGroup &palette, int requested) |
Variables | |
| constexpr int | yaze::zelda3::anonymous_namespace{object_tile_editor.cc}::kPaletteBankSize = 16 |