#include <array>#include <cstddef>#include <cstdint>#include <deque>#include <map>#include <mutex>#include <unordered_map>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/gfx/types/snes_tile.h"#include "core/rom_settings.h"#include "imgui.h"#include "rom/rom.h"#include "zelda3/common.h"#include "zelda3/game_data.h"#include "zelda3/overworld/diggable_tiles.h"#include "zelda3/overworld/overworld_entrance.h"#include "zelda3/overworld/overworld_exit.h"#include "zelda3/overworld/overworld_item.h"#include "zelda3/overworld/overworld_map.h"#include "zelda3/overworld/overworld_sprite_io.h"#include "zelda3/overworld/overworld_version_helper.h"#include "zelda3/sprite/sprite.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::OverworldRomProfile |
| class | yaze::zelda3::Overworld |
| struct | yaze::zelda3::Overworld::SubscreenOverlayLayer |
| Subscreen overlay layer for one screen, in that screen's palette. More... | |
| struct | yaze::zelda3::Overworld::TilesetCacheEntry |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |