#include "zelda3/atlas/dungeon_door_edges.h"#include <algorithm>#include <cstdlib>#include <set>#include <utility>Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::atlas |
| namespace | yaze::zelda3::atlas::anonymous_namespace{dungeon_door_edges.cc} |
Functions | |
| char | yaze::zelda3::atlas::anonymous_namespace{dungeon_door_edges.cc}::WallLetter (int direction) |
| char | yaze::zelda3::atlas::anonymous_namespace{dungeon_door_edges.cc}::Opposite (char wall) |
| int | yaze::zelda3::atlas::anonymous_namespace{dungeon_door_edges.cc}::Rank (DoorCategory category) |
| bool | yaze::zelda3::atlas::anonymous_namespace{dungeon_door_edges.cc}::Pairable (DoorCategory category) |
| const char * | yaze::zelda3::atlas::DoorCategoryName (DoorCategory category) |
| DoorCategory | yaze::zelda3::atlas::DoorCategoryForType (int door_type) |
| std::vector< AtlasDoor > | yaze::zelda3::atlas::OuterWallDoors (const std::vector< AtlasDoorFact > &doors) |
| std::vector< DoorEdge > | yaze::zelda3::atlas::PairDoorEdges (const std::vector< std::vector< AtlasDoor > > &doors_by_room) |
Variables | |
| constexpr int | yaze::zelda3::atlas::anonymous_namespace{dungeon_door_edges.cc}::kRooms = 0x128 |