#include "zelda3/overworld/overworld_entrance.h"#include <algorithm>#include <cstddef>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "rom/rom.h"#include "util/macro.h"#include "zelda3/overworld/overworld_version_helper.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{overworld_entrance.cc} |
Functions | |
| bool | yaze::zelda3::anonymous_namespace{overworld_entrance.cc}::HasExpandedEntranceTables (const Rom &rom) |
| absl::StatusOr< std::vector< OverworldEntrance > > | yaze::zelda3::LoadEntrances (Rom *rom) |
| absl::StatusOr< std::vector< OverworldEntrance > > | yaze::zelda3::LoadHoles (Rom *rom) |
| absl::Status | yaze::zelda3::SaveEntrances (Rom *rom, const std::vector< OverworldEntrance > &entrances, bool expanded_entrances) |
| absl::Status | yaze::zelda3::SaveHoles (Rom *rom, const std::vector< OverworldEntrance > &holes) |