yaze 0.3.2
Link to the Past ROM Editor
 
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screen_graphics_context.cc File Reference
#include "app/editor/graphics/screen_graphics_context.h"
#include <algorithm>
#include <cstdint>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "app/editor/graphics/graphics_edit_context.h"
#include "zelda3/game_data.h"
#include "zelda3/gfx_sheet_storage.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Functions

absl::StatusOr< usage_preview::PreviewImage > yaze::editor::RenderDungeonMapTilesGfxPreview (const zelda3::GameData *owner)
 
absl::StatusOr< GraphicsEditContext > yaze::editor::MakeDungeonMapTilesGfxEditContext (const zelda3::GameData *owner, int selected_tile8, bool binary_gfx_loaded)