yaze 0.3.2
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game_tilemap_comparison.cc File Reference
#include "zelda3/dungeon/game_tilemap_comparison.h"
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_join.h"
#include "app/gfx/render/background_buffer.h"
#include "app/gfx/types/snes_palette.h"
#include "rom/rom.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/room.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{game_tilemap_comparison.cc}
 

Functions

uint16_t yaze::zelda3::anonymous_namespace{game_tilemap_comparison.cc}::TraceWord (const ObjectDrawer::TileTrace &trace)
 
bool yaze::zelda3::anonymous_namespace{game_tilemap_comparison.cc}::IsSpecialTableObject (const RoomObject &object)
 
absl::StatusOr< RoomTilemaps > yaze::zelda3::ParseGameRoomTilemaps (const std::vector< uint8_t > &bytes)
 
RoomTilemaps yaze::zelda3::ComposeYazeRoomTilemaps (const Room &room)
 
bool yaze::zelda3::GameHidesObjectOnRoomLoad (int tag1, int tag2, const RoomObject &object)
 
TileOwners yaze::zelda3::ComputeObjectTileOwners (Rom *rom, int room_id, const std::vector< RoomObject > &objects, const RoomTilemaps &yaze, const std::vector< bool > &hidden)
 
RoomTilemapCheck yaze::zelda3::CompareRoomTilemaps (int room_id, const RoomTilemaps &game, const RoomTilemaps &yaze, const TileOwners &owners, const std::vector< RoomObject > &objects)
 
std::string yaze::zelda3::DescribeTileWordDifference (uint16_t xor_bits)
 

Variables

constexpr uint16_t yaze::zelda3::anonymous_namespace{game_tilemap_comparison.cc}::kTileNumberBits = 0x03FF
 
constexpr uint16_t yaze::zelda3::anonymous_namespace{game_tilemap_comparison.cc}::kPaletteBits = 0x1C00
 
constexpr uint16_t yaze::zelda3::anonymous_namespace{game_tilemap_comparison.cc}::kPriorityBit = 0x2000
 
constexpr uint16_t yaze::zelda3::anonymous_namespace{game_tilemap_comparison.cc}::kHorizontalFlipBit = 0x4000
 
constexpr uint16_t yaze::zelda3::anonymous_namespace{game_tilemap_comparison.cc}::kVerticalFlipBit = 0x8000