yaze 0.3.2
Link to the Past ROM Editor
 
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graphics_save_plan.cc File Reference
#include "app/editor/graphics/graphics_save_plan.h"
#include "absl/strings/str_format.h"
#include "app/gfx/types/snes_tile.h"
#include "app/gfx/util/compression.h"
#include "rom/rom.h"
#include "util/macro.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Functions

absl::Status yaze::editor::VerifyWrittenSheetPixels (const Rom &rom, uint16_t sheet_id, const std::vector< uint8_t > &expected_pixels, const zelda3::GfxSheetPointerTables &tables)
 
std::string yaze::editor::DescribeGraphicsSavePlanEntry (const GraphicsSavePlanEntry &entry)
 "Sheet 0x92: in place at 0x0AED16, 1476 -> 1473 bytes".