#include <cstddef>
#include <cstdint>
#include <string>
#include <vector>
#include "absl/status/statusor.h"
#include "zelda3/dungeon/room_object.h"
Go to the source code of this file.
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| absl::StatusOr< RoomTilemaps > | yaze::zelda3::ParseGameRoomTilemaps (const std::vector< uint8_t > &bytes) |
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| RoomTilemaps | yaze::zelda3::ComposeYazeRoomTilemaps (const Room &room) |
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| bool | yaze::zelda3::GameHidesObjectOnRoomLoad (int tag1, int tag2, const RoomObject &object) |
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| TileOwners | yaze::zelda3::ComputeObjectTileOwners (Rom *rom, int room_id, const std::vector< RoomObject > &objects, const RoomTilemaps &yaze, const std::vector< bool > &hidden) |
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| RoomTilemapCheck | yaze::zelda3::CompareRoomTilemaps (int room_id, const RoomTilemaps &game, const RoomTilemaps &yaze, const TileOwners &owners, const std::vector< RoomObject > &objects) |
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| std::string | yaze::zelda3::DescribeTileWordDifference (uint16_t xor_bits) |
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