yaze 0.3.2
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dungeon_atlas.h File Reference
#include <cstdint>
#include <map>
#include <set>
#include <string>
#include <vector>
#include "absl/status/statusor.h"
#include "zelda3/atlas/atlas_annotations.h"
#include "zelda3/atlas/dungeon_door_edges.h"
#include "zelda3/dungeon/room_census.h"
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Go to the source code of this file.

Classes

struct  yaze::zelda3::atlas::AtlasLink
 
struct  yaze::zelda3::atlas::AtlasBadges
 
struct  yaze::zelda3::atlas::DungeonAtlasRoom
 
struct  yaze::zelda3::atlas::AtlasArea
 
struct  yaze::zelda3::atlas::AtlasPlan
 
struct  yaze::zelda3::atlas::AtlasKeyTableRow
 
struct  yaze::zelda3::atlas::AtlasRomIdentity
 
struct  yaze::zelda3::atlas::DungeonAtlasCounts
 
struct  yaze::zelda3::atlas::DungeonAtlas
 
struct  yaze::zelda3::atlas::DungeonAtlasRoomExtras
 
struct  yaze::zelda3::atlas::DungeonAtlasRoomExtras::Chest
 
struct  yaze::zelda3::atlas::AtlasSymbolRead
 
struct  yaze::zelda3::atlas::DungeonAtlasInput
 
struct  yaze::zelda3::atlas::DungeonAtlasCollectOptions
 

Namespaces

namespace  yaze
 
namespace  yaze::core
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::atlas
 

Enumerations

enum class  yaze::zelda3::atlas::RoomStatus : uint8_t {
  yaze::zelda3::atlas::kInUse , yaze::zelda3::atlas::kFree , yaze::zelda3::atlas::kReclaimable , yaze::zelda3::atlas::kOrphan ,
  yaze::zelda3::atlas::kReserved
}
 
enum class  yaze::zelda3::atlas::LinkKind : uint8_t {
  yaze::zelda3::atlas::kEntrance , yaze::zelda3::atlas::kHole , yaze::zelda3::atlas::kSpawn , yaze::zelda3::atlas::kStair ,
  yaze::zelda3::atlas::kPit , yaze::zelda3::atlas::kWarpTiles , yaze::zelda3::atlas::kWarpTag , yaze::zelda3::atlas::kPitDamage ,
  yaze::zelda3::atlas::kTagPit , yaze::zelda3::atlas::kAnnotation , yaze::zelda3::atlas::kSymbol
}
 

Functions

const char * yaze::zelda3::atlas::RoomStatusName (RoomStatus status)
 
const char * yaze::zelda3::atlas::LinkKindName (LinkKind kind)
 
absl::StatusOr< DungeonAtlasInput > yaze::zelda3::atlas::CollectDungeonAtlasInput (Rom *rom, const DungeonAtlasCollectOptions &options)
 
DungeonAtlas yaze::zelda3::atlas::BuildDungeonAtlas (const DungeonAtlasInput &input, const AtlasAnnotations &annotations)
 
absl::StatusOr< std::map< std::string, uint32_t > > yaze::zelda3::atlas::ReadWlaSymbols (const std::string &path)