#include <cstdint>
#include <map>
#include <set>
#include <string>
#include <vector>
#include "absl/status/statusor.h"
#include "zelda3/atlas/atlas_annotations.h"
#include "zelda3/atlas/dungeon_door_edges.h"
#include "zelda3/dungeon/room_census.h"
Go to the source code of this file.
|
| enum class | yaze::zelda3::atlas::RoomStatus : uint8_t {
yaze::zelda3::atlas::kInUse
, yaze::zelda3::atlas::kFree
, yaze::zelda3::atlas::kReclaimable
, yaze::zelda3::atlas::kOrphan
,
yaze::zelda3::atlas::kReserved
} |
| |
| enum class | yaze::zelda3::atlas::LinkKind : uint8_t {
yaze::zelda3::atlas::kEntrance
, yaze::zelda3::atlas::kHole
, yaze::zelda3::atlas::kSpawn
, yaze::zelda3::atlas::kStair
,
yaze::zelda3::atlas::kPit
, yaze::zelda3::atlas::kWarpTiles
, yaze::zelda3::atlas::kWarpTag
, yaze::zelda3::atlas::kPitDamage
,
yaze::zelda3::atlas::kTagPit
, yaze::zelda3::atlas::kAnnotation
, yaze::zelda3::atlas::kSymbol
} |
| |