#include "zelda3/dungeon/room_census.h"#include <algorithm>#include <cctype>#include <cstdlib>#include <deque>#include <functional>#include <map>#include <utility>#include "absl/strings/str_format.h"#include "absl/strings/str_join.h"#include "core/hack_manifest.h"#include "rom/rom.h"#include "zelda3/dungeon/dungeon_spawn_point.h"#include "zelda3/dungeon/entrance_layout.h"#include "zelda3/dungeon/pit_damage_table.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_census_vanilla_fingerprints.h"#include "zelda3/dungeon/room_links.h"#include "zelda3/overworld/overworld_entrance.h"#include "zelda3/screen/dungeon_map.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{room_census.cc} |
Variables | |
| constexpr int | yaze::zelda3::anonymous_namespace{room_census.cc}::kRooms = kRoomCensusRoomCount |
| constexpr int | yaze::zelda3::anonymous_namespace{room_census.cc}::kFreeBlockMinCore = 3 |
| constexpr int | yaze::zelda3::anonymous_namespace{room_census.cc}::kFreeBlockMergeDistance = 3 |