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| void | yaze::editor::usage_preview::anonymous_namespace{usage_preview.cc}::CopySheet (const std::vector< uint8_t > &sheet, std::vector< uint8_t > &dst, size_t block) |
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| SheetPixels | yaze::editor::usage_preview::SnapshotSessionSheets (const std::set< uint16_t > &ids, const zelda3::GameData *game_data) |
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| SheetPixels | yaze::editor::usage_preview::SnapshotArenaSheets (const std::set< uint16_t > &ids, const zelda3::GameData *game_data) |
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| PreviewImage | yaze::editor::usage_preview::SnapshotBitmap (const gfx::Bitmap &bitmap) |
| | Copies a palettized Bitmap (for example a room composite).
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| std::map< int, std::array< uint8_t, 16 > > | yaze::editor::usage_preview::CollectRoomSheetBlocks (Rom *rom, zelda3::GameData *game_data, const std::map< int, zelda3::RoomGfxInfo > &rooms) |
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| std::vector< int > | yaze::editor::usage_preview::RoomsUsingSheet (const std::map< int, std::array< uint8_t, 16 > > &room_blocks, uint16_t sheet, bool include_sprites) |
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| std::string | yaze::editor::usage_preview::RoomContextLabel (const LiveRoomContext *live) |
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| std::vector< SourceObjectUse > | yaze::editor::usage_preview::FindSourceObjectUses (const std::vector< RoomTileReference > &references, const std::vector< GraphicsEditTarget > &targets, const zelda3::GameData *owner) |
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| std::vector< LoadedRoomSourceUses > | yaze::editor::usage_preview::FindLoadedRoomSourceUses (Rom *rom, zelda3::GameData *game_data, const LiveRoomContexts &rooms, const std::vector< GraphicsEditTarget > &targets) |
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