#include "zelda3/dungeon/game_parity_gate.h"#include <algorithm>#include <fstream>#include <iterator>#include <set>#include <sstream>#include <tuple>#include "absl/strings/str_cat.h"#include "absl/strings/str_format.h"#include "absl/strings/str_join.h"#include "nlohmann/json.hpp"#include "util/rom_hash.h"#include "zelda3/dungeon/game_tilemap_comparison.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::parity |
| namespace | yaze::zelda3::parity::anonymous_namespace{game_parity_gate.cc} |
Typedefs | |
| using | yaze::zelda3::parity::anonymous_namespace{game_parity_gate.cc}::json = nlohmann::json |
| using | yaze::zelda3::parity::anonymous_namespace{game_parity_gate.cc}::TileKey = std::tuple<int, int, int, int> |
Variables | |
| constexpr int | yaze::zelda3::parity::anonymous_namespace{game_parity_gate.cc}::kBaselineVersion = 1 |