yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_workbench_content.cc File Reference

Go to the source code of this file.

Classes

struct  yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::ResponsiveWorkbenchLayout
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}
 

Functions

const char * yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::GetObjectCategory (int object_id)
 
const char * yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::GetBlocksetGroupName (uint8_t blockset)
 
const char * yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::GetObjectStreamName (int layer_value)
 
const char * yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::GetPotItemName (uint8_t item)
 
float yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::ClampWorkbenchPaneWidth (float desired_width, float min_width, float max_width)
 
float yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::CalcWorkbenchIconButtonWidth (const char *icon, float button_height)
 
ResponsiveWorkbenchLayout yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::ResolveResponsiveWorkbenchLayout (float total_width, float min_canvas_width, float min_sidebar_width, float splitter_width, bool want_left, bool want_right)
 
void yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::DrawVerticalSplitter (const char *id, float height, float *pane_width, float min_width, float max_width, bool resize_from_left_edge)
 
void yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::DrawWorkbenchInspectorSectionHeader (const char *label)
 
bool yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::BeginWorkbenchInspectorSection (const char *label, bool default_open)
 
bool yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::DrawWorkbenchActionButton (const char *label, const ImVec2 &size)
 
bool yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::DrawWorkbenchSegment (const char *label, bool selected, float width, float height)