#include "app/editor/dungeon/workspace/dungeon_workbench_content.h"#include "util/i18n/tr.h"#include <algorithm>#include <array>#include <cctype>#include <cstdint>#include <cstdio>#include <cstring>#include <fstream>#include <sstream>#include <utility>#include <vector>#include "absl/strings/str_format.h"#include "app/editor/agent/agent_ui_theme.h"#include "app/editor/dungeon/dungeon_canvas_viewer.h"#include "app/editor/dungeon/dungeon_project_labels.h"#include "app/editor/dungeon/dungeon_room_selector.h"#include "app/editor/dungeon/dungeon_selection_snapshot.h"#include "app/editor/dungeon/inspectors/door_editor_content.h"#include "app/editor/dungeon/inspectors/dungeon_entity_inspector.h"#include "app/editor/dungeon/selectors/object_selector_content.h"#include "app/editor/dungeon/ui/window/custom_collision_panel.h"#include "app/editor/dungeon/ui/window/dungeon_entrances_panel.h"#include "app/editor/dungeon/ui/window/dungeon_map_panel.h"#include "app/editor/dungeon/ui/window/item_editor_panel.h"#include "app/editor/dungeon/ui/window/minecart_track_editor_panel.h"#include "app/editor/dungeon/ui/window/room_tag_editor_panel.h"#include "app/editor/dungeon/ui/window/sprite_editor_panel.h"#include "app/editor/dungeon/ui/window/water_fill_panel.h"#include "app/editor/dungeon/ui/workbench/dungeon_workbench_chrome.h"#include "app/editor/dungeon/widgets/dungeon_status_bar.h"#include "app/editor/dungeon/widgets/dungeon_workbench_toolbar.h"#include "app/editor/dungeon/workspace/dungeon_pit_damage_view_model.h"#include "app/editor/dungeon/workspace/dungeon_workbench_inspector_helpers.h"#include "app/editor/dungeon/workspace/dungeon_workbench_layout.h"#include "app/editor/dungeon/workspace/room_matrix_content.h"#include "app/gui/automation/widget_auto_register.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "app/gui/core/layout_helpers.h"#include "app/gui/core/platform_keys.h"#include "app/gui/core/style_guard.h"#include "app/gui/core/ui_config.h"#include "app/gui/widgets/themed_widgets.h"#include "core/features.h"#include "core/project.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "util/file_util.h"#include "zelda3/dungeon/door_types.h"#include "zelda3/dungeon/dungeon_rom_addresses.h"#include "zelda3/dungeon/object_layer_semantics.h"#include "zelda3/dungeon/pit_damage_table.h"#include "zelda3/dungeon/room_entrance.h"#include "zelda3/dungeon/room_layer_manager.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/resource_labels.h"#include "zelda3/sprite/sprite.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_workbench_content.cc} |
Variables | |
| constexpr float | yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::kCompactLeftSidebarMinWidth = 224.0f |
| constexpr float | yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::kCompactRightSidebarMinWidth = 272.0f |
| constexpr float | yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::kCompactLeftSidebarScale = 0.72f |
| constexpr float | yaze::editor::anonymous_namespace{dungeon_workbench_content.cc}::kCompactRightSidebarScale = 0.84f |